![]() ![]() Dead bodies will often fail to ragdoll and remain floating in mid-air, animation glitches appear a little too often, and structure destruction sometimes fails to appear properly. While the in-game action is arguably better than it’s ever been, Battlefield 5 suffers from a rash of bugs and quirks that feel like the result of a rushed production. Thanks to the removal of the 3D spotting mechanic, enemy scouts can no longer just aim for the orange Doritos in the mist and must actually see targets to get kills. Popping smokes allows medics to revive downed soldiers safely and effectively. Smoke grenades are incredibly helpful in Battlefield 5, thanks to their obfuscation of sight lines and because they are now server-side so that the smoke appears the same for all combatants. Grenades can also be shot while on the ground or in mid-air to prevent death or as a tactical strategy. Grenades get some real improvement this time around, with players now able to pick up and throw back enemy explosives. Sadly, a few stalwarts of the war are noticeably absent at launch, like the M1 Garand and Thompson SMG, though they are expected to arrive with post-launch content. The gunplay sees a slight evolution from Battlefield 1, though many of the weapons from that game make a return for World War 2. A new health system removes regenerating health and is also a welcome improvement to the balance of the game. Medics still offer the most efficient revives, but having this option is a great addition to the game. This type of revival is slower, but makes coordinated squads more effective. ![]() New for Battlefield 5 is the squad revive option, allowing dead soldiers to be resuscitated by squadmates without the need for a medic. On the flip side, an infantry squad of tank hunters can quickly and effectively make life hell for anyone who tries to roll across the maps solo. A well-coordinated tank team can wreak havoc on a disjointed opposing force. Infantry versus armor confrontations feel much more balanced this time around, with neither option feeling overpowered. DICE added new prone positions, allowing soldiers to lay flat on the ground to the left, right, or on their backs, offering additional ways to fight more effectively and keep safe from incoming fire. The adjustments to the time to kill, ticket systems, and player movement are all welcome. I’m not a big fan of reducing squad size from five to four, as it can be difficult to work as a unit if one of the members takes to the air or armor during a round. While Battlefield 5 shares much in common with its World War 1 predecessor Battlefield 1, some changes have been made to the design, most of them for the better. The game offers a traditional Team Deathmatch mode and other genre stalwarts, but the main focus stays with the showcase modes. ![]() Grand Operations makes use of the same maps as Conquest, though the action is split into four stages that offer alternate objectives. In the former, teams fight for control points that drop the opposing team’s tickets and the round ends when one team reaches zero. Battlefield’s two main modes are Conquest and Grand Operations. Depending on the specific map, a host of vehicles and aircraft are at the player’s disposal, along with stationary countermeasures to keep the playing field balanced. You select one of the four infantry classes and drop into expansive battlezones with 64 players split into two teams, all vying to emerge victorious. If you’ve ever played a Battlefield game, you know what to expect from this year’s entry into the franchise, even if it’s been fifteen years since the franchise visited World War 2. The foundation of the game is incredibly solid, with tight gunplay, jaw-dropping visuals, and unmatched sound design but after hours of engaging in the often sublime experience, I find myself wishing that the development team could have been given an extra year to turn Battlefield 5 from a great game into an absolute classic. This release schedule is simply unsustainable if the goal is to produce the best games possible and the realities of making such large games last left recent entries in the Battlefield series falling short of fan expectations.ĮA has declared that Battlefield 5 is ready for release, but even after a month-long delay from its original release date, the game still feels rushed. Even if you didn’t count the mountain of post-release content that shipped for these games, the Swedish studio has been pumping out cutting-edge shooters for five years without taking a breath. Since the holiday season of 2013, DICE has pumped out Battlefield 4, Battlefield: Hardline, Star Wars: Battlefront, Mirror’s Edge: Catalyst, Battlefield 1, Star Wars: Battlefront 2, and now Battlefield 5. If you haven’t been keeping a detailed scorecard at home, you may not have realized that EA and DICE have been releasing big-budget shooters at a breakneck pace for years now. ![]()
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